Gamification and learning can almost be considered pseudonymous. The process of being successful in learning parallels the process of being successful in gaming. Through re-considering the process of curriculum delivery, utilizing a game based process, it is possible to further engage students in their learning.
Data Wise is a tool to enhance the work that we are already called to do as educators. It provides us with a framework to work within and to measure the improvements that we seek in the student learning in our classrooms.
Feedback in games have many more parallels to the classroom than one might think. Karl Kapp identifies the key elements of gaming feedback in his book “The Gamification of Learning and Instruction”.
In many countries’ histories there are particularly painful things that need to be digested. The hope is that a country… Read more Art as Therapy – Coming to Terms
Alain de Botton and John Armstrong provide a unique and refreshing perspective on what art is, and what it is for. Through carefully defining our relationship with art objects, they craft a structure in which we can become healthier through our creation and experiences with art.
The creative process is not about what students do in the act of making, it is what they think as they create.
Thinking through issues and problems… we tend to lean towards the former as it is less work for us as teachers!
Beginning an investigation at looking at the thinking relationship between creative and critical thinking in the arts.
Leadership is more than management… this I already knew.
Outstanding leaders are future oriented. They love to dream ….